Seattle-based startup Against Gravity is bringing social service Rec Room to iPhone and iPad soon with invites to a testing release slated to go out this month. The startup is offering a “Rec Room Mobile” signup page for potential access to a testing release of the service on iOS devices. “We will let you know once we’re ready for testers and once we hit the app store,” the page states. “We’ll be launching Rec Room on iOS really soon,” a statement from Against Gravity reads. “We’re doing internal testing now and we’ll start sending out beta testing invites this month. Based on how that goes, we should hit the app store shortly after testing wraps up.” Creators Getting Paid Against Gravity has big plans for Rec Room with the goal that “someone in school with no coding knowledge can build a game in an afternoon and ship it on console, PC, mobile, and VR. We’re already seeing this happen, but we think the ability to instantly build and publish a game gets a lot more interesting when you open up the audience to anyone with a mobile device.” In addition to cross-platform creation tools, the company is also looking into ways for creators to get paid for their works in Rec Room. “We’re looking into letting creators charge in-app tokens for inventions they created, costumes, events, and for different things they can build into their games and rooms,” according to the company. Getting players paid for making stuff in Rec Room? As far as goals go it doesn’t get too much bigger than that. Creating a single community that enjoys fun things together across flat screens, phones and VR is not an easy task. We’ll report back as soon as we get our hands on Rec Room mobile and have a sense of how the game extends onto touchscreens. Tagged with: Against Gravity, ios, iPad, iphone, rec room .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Rec Room Coming To iPhone And iPad ‘Really Soon’ appeared first on UploadVR.

Read more..

The latest update to SteamVR this week brings a range of new features, improvements, and fixes. Valve Index Support The main content of this update is the drivers for the upcoming Valve Index VR headset and its controllers. It also includes setup and tutorial UI and assets for Index. It also adds support for headsets with switchable refresh rate, such as the Index. Index is set to 120Hz by default, but can be set by the user to 80, 90, 120, or 144. 144 Hz is considered “Experimental”. A higher refresh rate can make head and object motion in VR feel more smooth than before. Motion Smoothing For AMD Motion Smoothing is Valve’s equivalent to Asynchronous Spacewarp. When your GPU isn’t maintaining framerate in VR, Motion Smoothing kicks in automatically. It forces the running app to render at half the refresh rate of the headset and generates a synthetic frame after each real frame. So when Motion Smoothing is engaged, half the frames are real and half are synthetic. Whenever performance returns to normal, Motion Smoothing deactivates and the app returns to normal rendering. Motion Smoothing launched back in November. However, before now it only worked on NVIDIA GPUs. Valve stated at the time that AMD support was coming, and now it’s here. It won’t work on older R9 cards — you’ll need an RX or Vega GPU. If you bought a GPU before 2017 you’re probably out of luck. This should noticeably improve the VR experience for owners of cards like the RX 570, especially in demanding games. Tagged with: amd, motion smoothing, SteamVR, valve index .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post SteamVR Adds Support For Valve Index, Motion Smoothing For Recent AMD GPUs appeared first on UploadVR.

Read more..

Update: After publication we also added PokerStars VR to this list. Just forked over $399 for an Oculus Quest? Congratulations! You’re ready to jump into a bunch of amazing VR experiences. But, unless you’ve already bought a lot of these on Rift with cross-buy support, you’re probably about to shell out even more for a bunch of games and apps. We might be able to help you with that. True, most of Quest’s more robust content has a price attached to it. But there are a few worthwhile apps that don’t require you to get your wallet out. Let’s run down those for you. Games/Experiences Bait! Resolution Games’ VR fishing game first proved popular on Gear VR and has since amassed more than two million players around the world. The Quest version is the first to bring six degrees of freedom (6DOF) tracking to the game, making the hours of content more immersive than ever. Note that there are in-app purchases, though this is mainly for buying equipment that you can also get with in-game currency. First Contact/First Steps You’re likely already familiar with First Steps; it’s the VR showcase you first experience when you boot up Quest. It’s a great way to show Quest’s 6DOF tracking and the power of VR. But you can also get First Contact. This was essentially the original Oculus Rift’s answer to First Steps, with its own array of minigames to try out. Neither will take you very long to see through, but both are great for introducing others to VR. Bogo If you’ve ever dreamed of owning a virtual alien (who hasn’t?) then Bogo is for you. It’s like a Tamagotchi come to life, letting you feed and play with an adorable little critter. Again, this was a demo first intended to showcase the power of Quest to those that hadn’t yet tried it. It might be small, but it’s still worth checking out, especially if you want to introduce any kids to the magic of VR. PokerStars VR Even if you don’t like Poker, PokerStars VR is a fun social experience to sit around and hang out with people. It uses your Oculus Avatar as your character and the interactions are excellent. The Touch controller support is very appreciated and does a great job of affording interactivity. Plus, if you do like Poker, then it will likely end up being one of your go-to apps to unwind at the end of a day. Social VR Rec Room You could just as easily file Rec Room under games and experiences, but it’s a social VR platform first and foremost. In fact, it’s probably the best place to meet with friends online. A massive array of games awaits you here, from dodgeball to coop questing. Better yet, you can create your own games and rooms to show your friends. Extensive cross-play support also means you can join friends on PC and PSVR. VR Chat VR Chat is probably one of VR’s best-known apps, giving players a huge degree of autonomy. Again, it’s a space to hang out and catch up with [...] The post The Best Free Oculus Quest Games And Apps To Download Right Now appeared first on UploadVR.

Read more..

If you want to find and install unique VR apps that aren’t available on the Oculus Store, or you want to use regular 2D Android apps like Amazon Prime Video and Steam Link, this guide explains how to achieve both. You’ll need a Windows computer with a USB port- Oculus standalone headsets can’t sideload apps by themselves. There are 3 different types of apps/games you can sideload: VR Apps: these are VR apps just like you’d download on the Oculus Store, except either the developer didn’t want to put it on the store or Oculus rejected it. Note that they must be specifically made for either Gear VR, Oculus Go, or Oculus Quest though – Google Cardboard and Daydream apps won’t work. Android TV Apps: these are media apps or simple games made for TVs running Android. They will be displayed in the app list on the virtual screen in Oculus TV. These apps suit Oculus TV very well because a virtual TV’s UI works the same as a real TV. Most Android TV apps should work except for ones from Google. Android Phone Apps: these are regular Android apps meant for phones. Keep in mind that only some will work, as the Oculus OS doesn’t have Google’s proprietary Play Services package which many apps depend on. You may also have some input problems as these were designed for touchscreens. To use these types of apps you’ll have to take an extra step, listed at the bottom of the article. DISCLAIMER: sideloaded apps are by definition not vetted by Oculus. You install them “at your own risk”, as they could affect the security or stability of your headset. First Time Setup Step 1: Enable Developer Mode Put the headset in developer mode to be able to sideload to it. To do this, you have to be a registered “developer”. This process is free. Go to dashboard.oculus.com on your PC and create an ‘organization’. You’ll be asked to accept the developer agreement. Now that you’re a “developer”, open the Oculus app on your smartphone or tablet. In the Settings tab, tap on the headset and tap ‘More settings’. In the list, you should now see Developer Mode. If you don’t see developer mode, try rebooting your phone and the headset. Step 2: Install The Drivers & ADB Install the PC driver to allow your PC to install apps on the standalone VR headset. Download the driver from Oculus.com. When the download finishes, extract the zip file into a folder. Now right click on android_winusb.inf and click Install. Finally, you need to download ADB. ADB is the software which lets PCs transfer and install apps onto Android-based devices like Oculus standalone headsets. Extract the contents of the platform-tools folder to an easy to find folder on your PC, such as C:\ADB. You’ll need to type out the path to this folder when sideloading, so putting the file near the root of your drive saves typing time later. How To Install An App Follow these steps to install an app: Make sure your headset is connected to your PC via USB. Right click on [...] The post How To Sideload Apps And Games On Oculus Quest Or Oculus Go appeared first on UploadVR.

Read more..

We’ve seen reports from others now confirming an issue with the battery compartment of the new Oculus Touch controllers which ship with Rift S and Oculus Quest. I noted in my review of the Rift S that “I also found the battery compartment on the new Touch controllers came loose in my hand easily enough to ruin playthroughs in games like Beat Saber.” I emailed Facebook at the time, asking about the issue, and received the following on-the-record explanation: “The Oculus Touch controllers have been designed and tested under a variety of play conditions. If people experience the Touch battery compartment cover loosening or shifting during play, we recommend first ensuring the battery cover friction pad is in place and intact, and the wrist straps secure but not too tight. Adjustments to grip strength and position can also help. If they encounter persistent issues, users are encouraged to reach out to Oculus Support.” The issue with the new Touch controllers seems to reveal itself when gripping the controller tightly during active play or when sliding your palm over the cover in a certain way. Not everyone is reporting the issue and Facebook is recommending, essentially, that people should loosen their grip and use the wrist straps to feel more comfortable not holding the controller so tightly. We haven’t resorted to using tape just yet to lock the battery cover into place but it might come to that at some point. If you are experiencing the issue or have any recommendations for how to fix it, please share in the comments. Tagged with: Battery Cover, facebook, oculus touch .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Oculus Touch Battery Cover Coming Off? Here’s What Facebook Recommends appeared first on UploadVR.

Read more..

Superhot VR on Quest is one of if not the best ports for Oculus’ new standalone headset. Some minor visual sacrifices aside, it’s exactly the same as the original game. In fact, Quest’s tether-free tracking makes it better than it is on PC. But the game’s developer didn’t always plan a straight port for Quest. At one point in time, it was working on new levels. The developer revealed as much in a recent blog post detailing the Quest version’s progress. After testing the original Oculus Quest prototype over a year ago now, the studio started to experiment with the freedom to move in VR. “Quest unlocked a whole swath of new potential features and design options for us. Larger playspaces were particularly exciting to explore,” the team wrote. “Running around in huge 20x20ft virtual environments seemed to open up so many new opportunities.” As such, the developer began to work on “larger, more walkable levels” for an eventual Quest release. It was even planning to showcase these new levels at Quest’s reveal at Oculus Connect 5 in 2018. Ultimately, though, the team decided against using these new levels. “Turned out – walking around was way less exciting than just naturally using larger playspaces to be even more of a badass in the tight, action-packed combat scenes of the original game,” the studio explained. Two weeks before OC5, then, the team set about reworking the original game’s levels for Quest. While it’s definitely disappointing to hear that new Superhot VR levels were ditched, it makes sense. Quest does allow for more movement in VR, but that doesn’t mean players themselves have more space to move in. I certainly wouldn’t have been able to play massive Superhot levels in my tiny apartment. The team did make a few changes to this version, though. You no longer need to grab pyramids between sequences, for example, and there’s a guest mode. It’s also planning to add some of the optimizations it’s made into the PSVR and PC versions of the game soon. The wait continues for a true Superhot VR sequel, then. Tagged with: Oculus Quest, SUPERHOT VR .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Superhot VR Dev Tested ‘Larger’ New Levels For Quest Release appeared first on UploadVR.

Read more..

In search of something new to play on PSVR? Sony’s latest PlayStation Store sale doesn’t have many of the headset’s biggest hits, but it’s a good way to catch up on some obscure gems. If you didn’t buy a headset in 2016 or 2017, for example, you might have missed the sublime Rez Infinite. It takes the original on-rails music shooter and immerses you in its hypnotic world. You can pick that up for 50% off at $14.99 right now. Ubisoft’s Eagle Flight also falls into the same category, offering uplifting VR flight across a gorgeous virtual take on Paris. It’s available for a fraction of its original price at $5.99 right now. Quirky puzzler Statik is also a must-buy at $5.99. If you’re wanting to try your luck with some other shooters, there’s plenty of choice here. Blasters of the Universe is the best of the lost and costs $5.99. But there’s also the likes of Mortal Blitz, Unearthing Mars and The Walker to try out. None of these are especially good but, hey, they kill a weekend pretty easily. Oh and, while we’re at it, best to mention No Man’s Sky is currently $24.99. The game hasn’t got VR support yet but a free update will add it later this summer. The full list of deals is below. Deals: 18 Floors is $10.49 ($14.99) Apocalypse Rider $1.99 ($4.99) Blasters of the Universe $5.99 ($14.99) Code51: Mecha Arena $7.99 ($19.99) Drone Striker $7.99 ($9.99) Eagle Flight & Werewolves Within bundle $11.99 ($39.99) Eagle Flight $5.99 ($19.99) Korix $1.99 ($19.99) Loading Human: Chapter 1 $7.99 ($39.99) Mortal Blitz $7.99 ($19.99) Moto Racer 4 $7.99 ($39.99) No Mans Sky $24.99 ($49.99) One Piece Grand Cruise $4.99 ($9.99) Paper Dolls $13.59 ($16.99) Prison Boss $7.99 ($19.99) Rez Infinite $14.99 ($29.99) Smashbox Arena $4.99 ($9.99) Statik $5.99 ($19.99) The Rabbit Hole $1.99 ($4.99) The Walker $6.99 ($9.99) Thesus $4.99 ($9.99) Unearthing Mars $8.99 ($14.99) Unearthing Mars 2: The Ancient War $13.99 ($19.99) Viking Days $1.99 ($4.99) Werewolves Within $5.99 ($19.99) Tagged with: PSVR, rez infinite, sale .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Rez Infinite, Eagle Flight Highlight Latest US PSVR Sale appeared first on UploadVR.

Read more..

Patrick Stewart makes everything better. Star Trek, X-Men, Twitter, you name it. Well, okay, almost everything. As it turns out, he’s the weakest element of the latest entertaining puzzler from Esper developer, Coatsink. Stewart is a third wheel in an otherwise promising narrative here. In Shadow Point, you go in search of a missing girl, lost somewhere inside a mountain-top observatory. You’re soon to join her, discovering portals to another world hidden within the facility. But while the girl, Lorna McCabe, can’t seem to leave, you travel freely back and forth, with significant time lapses between your visits. Exactly why Stewart becomes involved with the narrative is something of a mystery. He provides a little exposition between trips to the other world, but his presence muddies the story’s cohesion. Why assign such star talent to such a minor role? I spent a good portion of the story wondering if he was destined to play a bigger part until he fully disappears in the final act. Disappointing though it may be, there is intrigue to Shadow Point’s twisting narrative. It carries an unmistakable hint of Doctor Who to it all, reinforced by Lorna’s striking resemblance to Karen Gillan’s Amelia Pond. Combined with a gentle soundtrack of violins and acoustic guitars as well as a brash visual style, the game sees Coatsink at its most assured from a presentation viewpoint. The same is true of the game’s many puzzles, which often spark inventive thinking if occasionally dipping into tritely frustrating. Shadow Point’s core hook is to, well, cast shadows. Outlines appear across the world, often requiring you to hold up a certain object in a certain position to match them. This can sometimes be a little more finicky than you’d like but it’s an effective showcase of spacial puzzling in VR. Crucially, each of Shadow Point’s eight main worlds introduces an engaging new hook. Eventually, you’ll find puzzles in which you can change an object’s shape using an eyeglass, or trials that don’t let you carry certain items into certain rooms. Some of these ideas are technically fascinating; one sees you seamlessly switch between two variations of the same environment by pulling a portal over your head. Though the game can stutter trying to process this on Quest, it often feels like genuine magic. You get the same chills from the way the game’s doorways between dimensions slowly unfold and instantly let you step through into the other world. It’s a hugely impressive feat. Easily the game’s best idea is a mirror-world level in which you have to trade items with yourself through a reflective portal. It has a sort of collaborate joy akin to Transpose, even though you’re actually just teaming up with yourself. These moments have a brilliant flow, allowing you to visualize a solution in your mind and then methodically work through it step-by-step. Less enjoyable are the gravity-based trials, of which there are a few more than I cared for. It’s incredibly difficult to grasp the basic rules of these challenges, leaving your brain unsure [...] The post Shadow Point Review: Patrick Stewart Underutilized In Engaging Puzzler appeared first on UploadVR.

Read more..

WalkOVR is a Kickstarter-funded wearable VR locomotion system that uses sensors to track body movement in VR. They were funded in four hours. The post WalkOVR’s $249 Wearable VR Locomotion System Funded In Four Hours appeared first on UploadVR.

Read more..

The Oculus Rift S features a few changes over the original. Many of them are for the better, like the new halo head strap for improved comfort. Some, like the sensor-free inside-out tracking have sparked debate about quality vs convenience. Others, meanwhile, are just flat out unpopular. The audio appears to be one such area. Rift S swaps out the original Rift’s excellent onboard headphones for a solution closer to Oculus Go and Quest. There are speakers next to both of your ears that allow you to hear VR apps without putting on earphones or headphones. We quite like the solution on other Oculus devices, but users on r/Oculus have been reporting issues since Rift S started arriving yesterday. There are plenty of complaints about audio quality and volume (specifically that it doesn’t go loud enough). “Honestly, I couldn’t be happier with the rest of the Rift S, and I knew the audio quality was going to drop, but I didn’t expect it to drop as much as that,” one user wrote. “They’re genuinely some of the worst speakers I’ve ever heard, it’s a massive shame after coming from the OG Rift with those insanely high quality speakers! Still, at least headphones are an option I suppose!” Help Is On The Way In fact, the complaints have been prevalent enough to prompt a response from Head of VR Product, Nate Mitchell. “We’re working on a software update that will improve the audio quality of the on-board audio system,” Mitchell said in one thread. “This will arrive as part of the monthly Rift platform releases. Stay tuned for more details.” Mitchell didn’t say exactly which monthly update would include a fix, but hopefully it’s sooner rather than later. In the meantime, some VR fans have turned to alternative solutions for Rift S audio. We’ve even seen people using the Mantis clip-on headphones that were originally designed for PSVR. Tagged with: oculus rift s .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Oculus ‘Working On’ Rift S Audio Solution After Users Report Issues appeared first on UploadVR.

Read more..

Today’s the big day! Oculus Quest, Facebook’s long-anticipated standalone VR headset, is finally available. Fast-fingered pre-orderers should be getting units arriving on their doorsteps throughout the day. It’s like Christmas, only with annoying family time replaced with glorious isolation. There is, quite frankly, a lot to talk about today, some of which you might have already missed. So we’re bringing all of our Quest launch coverage under one roof to make sure you get the most out of your headset. We’ll be adding to this list as our coverage continues so make sure to check back often. Oculus Quest Hardware Reviews Still on the fence about picking up a Quest? Our extensive review has all you’ll ever need to know about the headset. We’ve had an exhaustive amount of time with Quest now, tracking battery life, performance and, well, the tracking itself. Our final verdict is right here. Also, while you’re at it, why not check out our review for the new Touch controllers that come bundled with Quest? Oh and there’s a travel case that’s worth checking out too. Essential Lists Everyone loves a good list, and we’ve already got plenty of them for Quest. From the best games to buy to titles that support cross-buy and beyond, take a look at our comprehensive round-ups. Every Oculus Store Game/App With Cross-Buy The 10 Best Oculus Quest Games To Buy At Launch Install Sizes For Every Quest Launch Game How To’s Need a little help getting up to speed with Quest? We’ve got a bunch of helpful how to articles to suit your needs. How To Stream Oculus Quest To Twitch, YouTube, Facebook, And More Livestreams Why read about VR when you could watch it? Check out our archived livestreams (and ones to come!) to see the standalone headset in action. Oculus Quest Launch Day Giveaway Livestream Oculus Quest Game Library Preview Livestream: Launch Day Lineup Oculus Quest Launch Library Livestream: Vader, Beat Saber, VRChat, Rec Room, And More Rec Room And VRChat Oculus Quest Livestream – Standalone Social VR Oculus Quest Livestream: Wireless Roomscale VR Games Oculus Quest Game Reviews Of course, Quest isn’t just about hardware; there’s also a slate of VR experiences to dive into. Around 50 titles arrive today, some brand new, some ports of Rift games. We’ve got impressions of a good chunk of them below. Superhot VR Dance Central VR Virtual Virtual Reality Star Wars: Vader Immortal Episode 1 I Expect You To Die Apex Construct Creed: Rise to Glory Beyond Launch There is, of course, much more to come for Quest. Doctor Who: The Edge Of Time Fujii Other Headlines Don’t go yet! Just a few last bits of housekeeping before we let you loose in VR. Watch Apex Construct Played In A Field New Oculus Touch Replacements Now On Sale Facebook Looking Into Multi-Account Support No Cross-Buy For Superhot, Moss And Beat Saber Tagged with: Hardware, Oculus Quest, VR games .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post All Of Our Oculus Quest Launch Coverage In One Place appeared first on UploadVR.

Read more..

We've put together a list of the very best Oculus Quest games available at launch that you can spend your hard-earned money on. The post Top 10 Best Oculus Quest Games To Buy At Launch appeared first on UploadVR.

Read more..

This review was originally published on April 30, 2019. Last Saturday I pulled Oculus Quest over my eyes, booted up Fast Travel Games’ Apex Construct and played until the battery was flat. It lasted two hours and 50 minutes from full charge. In that time I had four instances of the device momentarily losing head tracking and two instances of the Oculus Touch controller tracking drifting or jumping unexpectedly. Other than that, I played a fully intact PC VR game on a standalone headset. The visual fidelity had taken a significant hit but was far from unsightly. The freedom to twist and turn in VR without worrying about wrapping my legs in wires was liberating and, for the vast majority of the experience, the tracking performed in-line with current PC VR standards. Quest has its fair share of caveats, then. A VR enthusiast that’s owned an HTC Vive or Oculus Rift for the past three years is unlikely to be swayed by its limited processing power and somewhat compromised tracking. But for the audience that’s sat on the sidelines since 2016, waiting for VR’s various barriers to come tumbling down, Oculus Quest is the real deal. Diligent Design   Quest is a standalone VR headset. That means that everything it needs to run is already built into the device. No PCs, no smartphones, no consoles; $399 gets you all you need to jump right into VR. As such, it’s heavier than a Rift; my scales told me Quest weighs in at 580g compared to Rift’s 470g. Having spent extensive time with both, though, I couldn’t really notice the difference. If anything, the padded lining faceplate on Quest makes it more comfortable to wear than Rift’s more rigid alternative. There are some nice additions to the design, too. The head strap, for example, expands and retracts from the hinges, giving you room to pull it on and then have it fit to your head without adjusting it every time. That said, the tough rubber strap can dig into the back of your head over time, similar to how the top of your head can hurt when wearing headphones. It took a fair bit of fiddling to find the perfect balance but, once I got there, Quest felt great on my head. Specs And Stuff On paper, Quest is about in-line with what you’d expect from a mobile VR headset in 2019. Its 1,440 × 1,600 per-eye is an appreciated step up from the original Rift but far from a revolution, with the gaps between pixels still clearly visible once you’ve acclimatized to the device. Small text is definitely easier to read but don’t expect an eye-opening jump. Audio, meanwhile, adopts the same excellent design from 2018’s Oculus Go. There’s a pair of built-in speakers that allow you to play at a volume that suits you but also hear what’s going on in the world around you. A three-hour battery life might not sound too impressive for Quest. But, in practice, I found this accommodated the headset pretty well. Many of VR’s [...] The post Oculus Quest Review: Facebook’s Standalone Savior Mostly Keeps Its Promises appeared first on UploadVR.

Read more..

Oculus Quest is a standalone VR headset with room-scale positional tracking and Oculus Touch controllers. Quest is primarily intended for people who don’t already own a gaming PC. But if you do own a PC and a Rift already, you might be wondering if you’ll have to purchase games, experiences, and apps you already own for Rift. Or if Quest is your first Oculus headset, you might want to know whether you’d need to re-purchase games if you decide to get a Rift S to enter PC VR in the future. The answer is that the Oculus Store system supports cross-buy, but it’s up to each developer. Here are all the titles we know of with confirmed cross-buy: Angry Birds VR Resolution Games Angry Birds VR brings the famous mobile game franchise into room scale virtual reality. The spatial nature of VR really really does add to the gameplay. Apex Construct Fast Travel Games Apex Construct [8/10 on Rift] is a single-player story-driven action adventure game featuring bow and arrow combat. It’s set in a post-apocalyptic future where robots have taken over, and lasts around five hours. Apollo 11 Immersive VR Education Apollo 11 takes you on the entire historic journey from the Saturn V launch at Kennedy Space Center to the Eagle landing on the Sea of Tranquility. This is the story of when mankind first set foot on another world. Bonfire Baobab Studios Bonfire is a VR short film from the makers of Invasion!, Asteroids!, and Crow: The Legend. It stars Ali Wong. The story is that you’ve crash landed on a planet while trying to find a new home for humans. BoxVR FitXR BoxVR is a rhythm based boxing game specifically designed for working out. Creed: Rise To Glory Survios Creed: Rise To Glory puts you in the shoes of Adonis Creed and has you fighting a gallery of foes back-to-back that get increasingly more difficult as time goes on. Dance Central VR Harmonix Dance Central was one of the most popular Xbox 360 Kinect titles, and now the series is coming to VR. It features 32 songs including hits like What is Love, Turn Down for What, and Don’t Let Me Down. Dead and Buried 2 Oculus Studios The original Dead and Buried [8.5/10 on Rift] was unlike most VR shooters in that it didn’t use thumbstick movement. Instead, it was a cover-based experience where the challenge is in breaking cover enough to kill enemies but not so much you get shot. It also had a cooperative zombie horde mode. Ths sequel features the original modes, but now also includes a full smooth locomotion deathmatch mode that’s reminiscent of Quake. Drop Dead: Dual Strike Pixel Toys Dual Strike is a total overhaul of the co-op zombie shooter Rift game Drop Dead [7.5/10]. It adds dual wieling as well as a range of melee weapons such as scythes, axes, and pitchforks. It has multiple co-op environments as well as a campaign. Eleven: Table Tennis VR Fun Labs Eleven delivers mastery of virtual table tennis, a sport so ideally suited for VR that headset companies often use it as an example of what the technology can do when giving interviews to [...] The post Every Oculus Store Game/App With Cross-Buy Between Rift and Oculus Quest appeared first on UploadVR.

Read more..

Eleven Eleven is poised to offer audiences a thrilling immersive story that takes place over an eleven minute and eleven second countdown to an extinction level event. It sets the stage for the future of linear storytelling across media, beyond the VR and AR platforms that it will launch on worldwide this Wednesday at 4pm PST. The original story takes place on the Island planet of Kairos Linea, where visitors explore seven locations and the stories of six characters as they try to make it to the final rescue ship in time, offering well over an hour of entertainment. It offers the connecting character narrative and navigational concepts that audiences loved about The Invisible Hours, and layers in new ways of experiencing story that make Eleven Eleven a breakthrough approach to immersive storytelling  Connecting Multiple Narratives  The experience connects the stories of the six characters through the feeling of real-time urgency, and one major event that will impact them all differently. Mehrad Noori, Director of Global Programming at NBCUniversal International Networks and Creator and Executive Producer of Eleven Eleven explains the importance of these two elements: “We designed the story around this structure, with multiple narrative threads playing out simultaneously and culminating with a global event that ties them all together.” The characters’ stories intersect with no cuts, and there is a viewing mode that accentuates this real-time element as you are able to watch all stories playout in the same view, described below. He further explains that “The real-time urgency of the clock ticking down to the end-of-the-world…inherently links the characters together as they face what could be their final moments.” Each characters’ perspective contributes greatly to the depth of the story, so the Team decided to only let visitors unlock the finale once all stories have been experienced. I would not be surprised if this is just the beginning for the world of these characters, as the multiple narratives hint at well thought-out backstories. Values of different viewing modes The creators of Eleven Eleven do not want visitors to simply watch its story unfold, they want them to explore every layered element of it. “In creating Eleven Eleven we strived to deliver an entertainment event that could only be experienced in VR and AR,” Noori explains. “There is no shortage of compelling content for traditional screens, so we had to make sure we made something that was actually worth users spending their time in a headset or with an AR device.” So, they created multiple viewing modes to “give users choice in how they experience the story.” The three distinct viewing modes offer such unique perspectives to the world, that they may inspire users to revisit the story using each option. Story Mode allows users to select any of the six main characters and simply follow their stories. It is the most comparable to the option of watching six different episodes to uncover what happened to each main character during the countdown to the major event. It offers users an uninterrupted understanding [...] The post Eleven Eleven’s Breakthrough Approach to Immersive Storytelling appeared first on UploadVR.

Read more..